基本信息

服务器选择 Hexo+Butterfly主题 博客时间 2023.08.02
搭建结果 修改了鼠标指针特效

添加自定义css样式文件的方法,可以参考另一篇文章:自定义css样式文件

新建js文件,编写

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var CURSOR;

Math.lerp = (a, b, n) => (1 - n) * a + n * b;

const getStyle = (el, attr) => {
try {
return window.getComputedStyle
? window.getComputedStyle(el)[attr]
: el.currentStyle[attr];
} catch (e) {}
return "";
};

class Cursor {
constructor() {
this.pos = {curr: null, prev: null};
this.pt = [];
this.create();
this.init();
this.render();
}

move(left, top) {
this.cursor.style["left"] = `${left}px`;
this.cursor.style["top"] = `${top}px`;
}

create() {
if (!this.cursor) {
this.cursor = document.createElement("div");
this.cursor.id = "cursor";
this.cursor.classList.add("hidden");
document.body.append(this.cursor);
}

var el = document.getElementsByTagName('*');
for (let i = 0; i < el.length; i++)
if (getStyle(el[i], "cursor") == "pointer")
this.pt.push(el[i].outerHTML);

document.body.appendChild((this.scr = document.createElement("style")));
this.scr.innerHTML = `* {cursor: url("data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 8 8' width='8px' height='8px'><circle cx='4' cy='4' r='4' opacity='.5'/></svg>") 4 4, auto}`;
}

refresh() {
this.scr.remove();
this.cursor.classList.remove("hover");
this.cursor.classList.remove("active");
this.pos = {curr: null, prev: null};
this.pt = [];

this.create();
this.init();
this.render();
}

init() {
document.onmouseover = e => this.pt.includes(e.target.outerHTML) && this.cursor.classList.add("hover");
document.onmouseout = e => this.pt.includes(e.target.outerHTML) && this.cursor.classList.remove("hover");
document.onmousemove = e => {(this.pos.curr == null) && this.move(e.clientX - 8, e.clientY - 8); this.pos.curr = {x: e.clientX - 8, y: e.clientY - 8}; this.cursor.classList.remove("hidden");};
document.onmouseenter = e => this.cursor.classList.remove("hidden");
document.onmouseleave = e => this.cursor.classList.add("hidden");
document.onmousedown = e => this.cursor.classList.add("active");
document.onmouseup = e => this.cursor.classList.remove("active");
}

render() {
if (this.pos.prev) {
this.pos.prev.x = Math.lerp(this.pos.prev.x, this.pos.curr.x, 0.15);
this.pos.prev.y = Math.lerp(this.pos.prev.y, this.pos.curr.y, 0.15);
this.move(this.pos.prev.x, this.pos.prev.y);
} else {
this.pos.prev = this.pos.curr;
}
requestAnimationFrame(() => this.render());
}
}

(() => {
CURSOR = new Cursor();
// 需要重新获取列表时,使用 CURSOR.refresh()
})();

然后新建css

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#cursor {
position: fixed;
width: 16px;
height: 16px;
background: #000;
border-radius: 8px;
opacity: 0.25;
z-index: 10086;
pointer-events: none;
transition: 0.2s ease-in-out;
transition-property: background, opacity, transform;
}

#cursor.hidden {
opacity: 0;
}

#cursor.hover {
opacity: 0.1;
transform: scale(2.5);
}

#cursor.active {
opacity: 0.5;
transform: scale(0.5);
}

插入_config.butterfly.yml
- <link rel="stylesheet" href="/config/css/鼠标指针.css">
- <script src="/config/js/鼠标指针.js"></script>

代码解释

控制鼠标指针移动速度的方法在代码中已经体现在render()方法中的线性插值(lerp)部分。通过调整平滑系数(第三个参数)可以控制移动速度。
在render()方法中,使用Math.lerp函数来计算前一帧和当前帧之间的插值。这个函数的调用如下:

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this.pos.prev.x = Math.lerp(this.pos.prev.x, this.pos.curr.x, 0.15);

其中,0.15是平滑系数,用于控制移动速度和平滑度。较小的平滑系数会导致更平滑的移动效果,但可能会移动速度较慢;较大的平滑系数则会导致更快的移动速度,但可能会有明显的抖动。

参考链接

博客魔改日记(1)
用原生 JS 写一款乖巧的鼠标指针特效